STATUS / FIELD-NOTE

Lights Out & Flashlight Discipline

Lights Out recorded as a mild elevator modifier (roughly 3/10) with a flashlight, plus Fuse protocol and low-light discipline.

FIELD IMAGEARCHIVE 08 / 26
GRAIN ROT field image accompanying Lights Out & Flashlight Discipline
GRAIN ROT // DEEP LAYERSVISUAL RECORD
Field notePractical community research that needs a current-build check before publication.REVIEWED / 2026-08-24

DIRECT ANSWER / FIELD-READY

Lights Out is a mild elevator modifier (roughly 3/10 intensity) that comes with a flashlight; the real danger is finding a spare fuse when the power is out, not the dark itself. During the run, keep one reliable light source, mark turns and return before the route becomes ambiguous.

RUN CARD / 03

Carry these into the next run.

  1. 01Lights Out intensity roughly 3/10 with a flashlight.
  2. 02A Fuse modifier needs a spare fuse found first.
  3. 03Keep a visible return landmark.
  4. 04Darkness compounds Rot and navigation mistakes.
01

FIELD NOTE / 01

The modifier and the fuse

Lights Out is recorded as a mild elevator modifier — roughly 3/10 intensity — that comes with a flashlight. When the Fuse modifier kills the power, search lockers and chests for a spare fuse before trying to leave; keeping one in the elevator helps for later emergencies.

02

FIELD NOTE / 02

Light as a team resource

Assign a lead light and a rear check instead of creating four competing beams. Call doors, stairs and hazards so the path remains understandable when visibility drops.

FAQ

FIELD NOTE / FAQ

Frequently Asked Questions

How hard is the Lights Out modifier?

Roughly 3/10 intensity — it comes with a flashlight, so the danger is mostly finding the spare fuse, not the dark.

How do I fix the fuse during Lights Out?

Search lockers and chests for a spare fuse first; keeping one in the elevator helps for later emergencies.

EVIDENCE / SOURCE REGISTER

Source register