DIRECT ANSWER / FIELD-READY
Read the elevator symbol before committing to a route; when a Fuse objective appears, search controlled containers early and reserve a safe path back. The Fuse modifier needs a spare fuse found first, and Lights Out runs at roughly 3/10 intensity with a flashlight.
RUN CARD / 03
Carry these into the next run.
- 01Read the modifier before splitting up.
- 02Fuse modifier: find a spare fuse before fixing.
- 03Search lockers and chests methodically for a Fuse.
- 04Store a spare near the elevator only when the route is secure.
FIELD NOTE / 01
Modifier briefing
The modifier changes what the crew must protect or locate. Assign one person to remember the exit condition so the team does not discover a missing requirement during a chase. Lights Out is recorded as roughly 3/10 intensity with a flashlight; a Fuse modifier requires finding a spare fuse before repairing.
FIELD NOTE / 02
Fuse recovery
Search nearby containers in a widening loop and call each cleared room. Carrying a replacement back is more important than opening a new branch once enemies are active.
FIELD NOTE / FAQ
Frequently Asked Questions
How do I handle the Fuse modifier?
Search lockers and chests for a spare fuse before repairing; keeping one in the elevator helps for later emergencies.
EVIDENCE / SOURCE REGISTER

