STATUS / FIELD-NOTE

Elevator Modifiers & Fuse Protocol

A decision sheet for reading the run modifier and handling Fuse and Lights Out conditions, with recorded modifier notes.

FIELD IMAGEARCHIVE 08 / 26
GRAIN ROT field image accompanying Elevator Modifiers & Fuse Protocol
GRAIN ROT // DEEP LAYERSVISUAL RECORD
Field notePractical community research that needs a current-build check before publication.REVIEWED / 2026-08-24

DIRECT ANSWER / FIELD-READY

Read the elevator symbol before committing to a route; when a Fuse objective appears, search controlled containers early and reserve a safe path back. The Fuse modifier needs a spare fuse found first, and Lights Out runs at roughly 3/10 intensity with a flashlight.

RUN CARD / 03

Carry these into the next run.

  1. 01Read the modifier before splitting up.
  2. 02Fuse modifier: find a spare fuse before fixing.
  3. 03Search lockers and chests methodically for a Fuse.
  4. 04Store a spare near the elevator only when the route is secure.
01

FIELD NOTE / 01

Modifier briefing

The modifier changes what the crew must protect or locate. Assign one person to remember the exit condition so the team does not discover a missing requirement during a chase. Lights Out is recorded as roughly 3/10 intensity with a flashlight; a Fuse modifier requires finding a spare fuse before repairing.

02

FIELD NOTE / 02

Fuse recovery

Search nearby containers in a widening loop and call each cleared room. Carrying a replacement back is more important than opening a new branch once enemies are active.

FAQ

FIELD NOTE / FAQ

Frequently Asked Questions

How do I handle the Fuse modifier?

Search lockers and chests for a spare fuse before repairing; keeping one in the elevator helps for later emergencies.

EVIDENCE / SOURCE REGISTER

Source register