STATUS / FIELD-NOTE

Vessel Builds & Crew Archetypes

Four adaptable archetypes—control, hauling, stealth and sacrificial recovery—used as planning tools rather than fixed classes.

FIELD IMAGEARCHIVE 08 / 26
GRAIN ROT field image accompanying Vessel Builds & Crew Archetypes
GRAIN ROT // DEEP LAYERSVISUAL RECORD
Field notePractical community research that needs a current-build check before publication.REVIEWED / 2026-08-24

DIRECT ANSWER / FIELD-READY

Build the crew around complementary jobs and stay willing to change archetypes when a new vessel alters movement, carrying or survival options.

RUN CARD / 03

Carry these into the next run.

  1. 01Archetypes explain jobs, not official classes.
  2. 02Hauling value needs route protection.
  3. 03A sacrifice play requires a planned Spark recovery.
01

FIELD NOTE / 01

Four useful archetypes

Use a controller for space, a hauler for economy, a quiet scout for information and a flexible recovery role. The labels can follow the crew even when bodies change.

02

FIELD NOTE / 02

Avoid one-body dependence

Practice more than one movement and carrying profile. A run should not collapse because the only player who understood a role lost a specific vessel.

FAQ

FIELD NOTE / FAQ

Frequently Asked Questions

What is the quick answer for Vessel Builds & Crew Archetypes?

Build the crew around complementary jobs and stay willing to change archetypes when a new vessel alters movement, carrying or survival options.

What should a crew remember from Vessel Builds & Crew Archetypes?

Archetypes explain jobs, not official classes. Hauling value needs route protection. A sacrifice play requires a planned Spark recovery.

EVIDENCE / SOURCE REGISTER

Source register

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