STATUS / MIXED

Living Spark & Possession

The central survival concept: the player is a Living Spark using replaceable vessels rather than a conventional fixed body.

FIELD IMAGEARCHIVE 08 / 26
GRAIN ROT field image accompanying Living Spark & Possession
GRAIN ROT // DEEP LAYERSVISUAL RECORD
Mixed evidenceOfficial context is combined with clearly marked field observations.REVIEWED / 2026-08-24

DIRECT ANSWER / FIELD-READY

Losing a vessel is not automatically the end of the run; the exposed Spark must reach safety, receive help or find another usable vessel before the team collapses.

RUN CARD / 03

Carry these into the next run.

  1. 01Your Spark and vessel are different resources.
  2. 02An exposed Spark has less room for error.
  3. 03A rescue chain needs a route, a helper and an available vessel.
01

FIELD NOTE / 01

When a vessel breaks

Shift the objective from looting to recovery. The nearest stable player controls space while the Spark moves toward a safe vessel or extraction route.

02

FIELD NOTE / 02

Rescue without a second casualty

Clear a short corridor, communicate the intended host and stop carrying nonessential objects. A rescue is successful only if it preserves enough of the crew to leave.

FAQ

FIELD NOTE / FAQ

Frequently Asked Questions

What is the quick answer for Living Spark & Possession?

Losing a vessel is not automatically the end of the run; the exposed Spark must reach safety, receive help or find another usable vessel before the team collapses.

What should a crew remember from Living Spark & Possession?

Your Spark and vessel are different resources. An exposed Spark has less room for error. A rescue chain needs a route, a helper and an available vessel.

EVIDENCE / SOURCE REGISTER

Source register