DIRECT ANSWER / FIELD-READY
Losing a vessel is not automatically the end of the run; the exposed Spark must reach safety, receive help or find another usable vessel before the team collapses.
RUN CARD / 03
Carry these into the next run.
- 01Your Spark and vessel are different resources.
- 02An exposed Spark has less room for error.
- 03A rescue chain needs a route, a helper and an available vessel.
FIELD NOTE / 01
When a vessel breaks
Shift the objective from looting to recovery. The nearest stable player controls space while the Spark moves toward a safe vessel or extraction route.
FIELD NOTE / 02
Rescue without a second casualty
Clear a short corridor, communicate the intended host and stop carrying nonessential objects. A rescue is successful only if it preserves enough of the crew to leave.
FIELD NOTE / FAQ
Frequently Asked Questions
What is the quick answer for Living Spark & Possession?
Losing a vessel is not automatically the end of the run; the exposed Spark must reach safety, receive help or find another usable vessel before the team collapses.
What should a crew remember from Living Spark & Possession?
Your Spark and vessel are different resources. An exposed Spark has less room for error. A rescue chain needs a route, a helper and an available vessel.
EVIDENCE / SOURCE REGISTER
Source register
- officialOfficial game description
- field-noteLocal field-research inventory

