DIRECT ANSWER / FIELD-READY
Use the Grinder for understood, expendable objects; protect glowing or unusual finds until their progression purpose is clear. Glowy orbs are a separate resource — do not feed them to the Grinder or the ball machine.
RUN CARD / 03
Carry these into the next run.
- 01Inspect unusual objects before processing them.
- 02Damage can reduce the value of carried loot.
- 03Glowy orbs stay out of the Grinder and the ball machine.
- 04Keep a clean staging area around the Grinder.
FIELD NOTE / 01
Three-way loot triage
Classify each object as carry, process or leave. The recorded rule is that glowy orbs are a separate resource — keep them out of both the Grinder and the ball machine. This keeps the crew from spending dangerous minutes moving low-value clutter while a meaningful artifact is still unsecured.
FIELD NOTE / 02
A safer processing rhythm
Stage objects away from the machine, process in short batches and stop when the route is threatened. The Grinder is an economy tool, not a reason to ignore extraction timing.
FIELD NOTE / FAQ
Frequently Asked Questions
Should I feed glowy orbs to the Grinder?
No — glowy orbs are a separate resource and stay out of both the Grinder and the ball machine.
EVIDENCE / SOURCE REGISTER
Source register
- wikigrainrot.org — Grinder & Loot
- field-noteLocal field-research inventory

